Elementz

Elementz are the result of the saturation of Energual into all organic and inorganic matter within the Veil of Eligere Xi. Through this exposure, any sentient biological organisms could harness the available Energual. The earliest lifeforms merely absorb Energual from their immediate surrounding and use them to interact with their environment. Eventually all life developed Werlls, which allowed them to store and use their Elementals at any time they pleased. By simply holding any type of Energual allowed it to be imprinted on their CNA*. During this time, early-Elexonians define them into two distinct terms with the first being Elementz; the supernatural matter saturated with Energual, and Elementals; the Elementz that a being can wield or is imprinted on their Werlls or CNA*.

Types of Elementz
Althruel's have the ability to affect the moods and emotions of any creature as well as the color and shape of other Elementz. Can also Elementz that harness the ability to control the properties of matter as well as affect its physics to a lesser extent than Jahlments. They are native to the system of Egstalt-Mosune.

Elessence are core Elementz that are found on and around the star systems of Eligere Xi. The unique properities of Elessences allow them to used as any or with any of type of Elementz if the wielder has said knowledge and resources. Unlike Yevolessence, It focuses on understanding the "core" of the Elementz.It is thought that their is an Elementz that "bridges" the two. They are native to the system of Elexeyune Centreumn.

Haefnievne grants an Eli-xian the ability to easily acquire or to become proficient in a skill that aids in the use of Elementz and the growth of the wielder's character. They are native to the system of ???.

Ibeiosygn also for the easy acquisition of other language as well as the ability to commune with species different from your own. Also allows the use of body parts as any form of Utilitool.They are native to the system of Lengru-Anamoye.

Lhermestere grants the wield the ability to easily traverse in, on or through any of the Elementz that they possess while consuming very little of their Elementals. Unlike F'hiements, teleportation isn't possible but near Elemental-free phasing is if the environment is right. They are native to the system of ???.

Omjyneld denoted the proficient of the wielder to combined multiple Elementz together to wield a new Element, these Elementz have the power and effects of all Elementz used though Oxymorent combinations aren't possible. It also has Melemental trait in that it can control and temporary manipulate Jiendares/Jiendours.They are native to the system of Koinos Fluerex.

Uesthrena is more of the ability to draw upon and utilize the Elementz that are readily available in the wielder environment/SEALS. Uesthrena is utilized via the 3M's: Mancy, the natural, Mystic the ??? & Magic, the evoked. The techniques used by the inhabitants of Eli-Xian that aren't consider signatures are known by their "Latin/Greek"+mancy names. Those combine the Mystic Element are half and half with the suffix of -Mystic. Evoking Elementz is done with Magic and has no set terminology. They are native to the system of Viron-Danthora.

Yevolessence, like Elessence is found on and around all of the star systems of Eligere Xi. Yevolessence are stronger than Elessence but without the knowledge of the core, the use of Yevolessence is often very inefficient Elemental-wise. For this reason it is seen as the "extension" from which the "core" can reach is max potential. It is thought that their is an Elementz that "bridges" the two. They are native to the system of Eninaltare-Florauna.

Zinthud-lithe are defined as Elementz that are in a league of their own and can only be challenge by other Zithud-lithes.The primary characteristic are that they are also power by the wielder actually life force along side their Werlls. It was original thought that such Elementz couldn't either easily arise or be easily harness so not much it truly know on how to actually obtain them. While unPotentials can use them, they are extremely lethal if used wrong. For a Potential, it usually lethal after prolong uses, constantly triggering high Elementals states or both. They are native to an anomalous galaxy

Partially enigmatic Elementz
Beol'ments are Elementz that are specialize in blocking, breaking, reflecting and manipulating the flow of Energual & Elementz

Calements are capable of adding the debilitating effect of one Elementz to another.

Deruments can transmute matter and easily disrupt Elementz that are associated with DesWerlls.

F'hiements deals with localize teleportation and  spatial warping as well as non-Spectrasmal phasing. Often associated with Lhermestere.

Geslment are the manifestation of objects from ones imagination. Often relies on DesWerlls & associated with Elementz like Psio.

Homnyments are Elementz that share the same or similar names but are completed different in their use. Color is one of these, capable of being either an Althruel & Elessences being on its use.

Jahlments can control and manipulate the mechanics and physics of objects not limited to acceleration, velocity, inertia, torque and vectors.

Kurements are ???

Melements can alter a targets Flowtrol; akin to a temporary Lyfestyle change & Es-Swap; the same but with their Genetics. Associated with Qual'ments.

Nihlnements are "new" Elementz formed by "breaking" and AlteReforming a target Elementz. A noteable account of this is with the ancient people of Shedul changing their Shadow Element into the Shao.

Pe'himents are ???

Qual'ments can control the flow of Energual in & out of both organic and inorganic matter. Particularly in giving Energual to heal or sapping it. Also controls the ability to inflict others to receive the reverse effect of Qual'ments.

Raiuments are ???

Saldements are able to utilize and understand any of the four types of radiations. Like Potential'd with Elementz like Celestial, unPotential'd can only be proficient in one while still having some aptitude with the others.

Theoments are ???

Veldarments is the manipulation of an Element or Energual from individuals in a certain area. The wielder can also stream Energual from a home planet to themselves, even through an Elos Hem. Though this has great strength and versatility, it places a massive strain on both the user body and Werlls. When in effect, the prefix Vel- is added to the Element.

Wrealement grants the wielder absolute spatial awareness when in the SEALS that they specialized in. Only KindriVerts have the possibility of honing more than one. Other limitations are currently unknown.

Xyl'ments are ???

Zalr'ments, unlike Veldarments, siphons the strongest of the target Elementz Energual from a non-planetary celestial body. Due to being at a higher and purer concentration, only KindriVerts can safely tap into this Elementz. When in effect, the prefix Zalr/Zarl is added to the Element. Has some unknown connection to Zinthud-lithes.

Super, Stratum & Sub Elementz
Super denote an Elementz that had the proprieties of all its "Sub" Elementz. The Super is typically a jack-of-all-trades but can be very powerful or versatile in the right hands. For example:

Earth is a super with notable subs like:

Sand - Crag - Soil - Gravel

Stratum denotes Elementz that are linked on a core or molecule level that they can easily become the other and thus not easily trump one another. A user that wield one of these Elementz can easily utilized its other forms, for either offense, defense or utility.

Water, Ice and Steam are Stratum Elementz.

Sub denotes Elementz or even an Elementz with expansive Super Elementz that is so versatile, it connects a multitude of different types of Elementz

Cosmic is a super with at least 4 distinct sub-category of Elementz including:

Dark/Anti-matter being Energy Based                          Elexogas being Gas Based

Particlion being Plasma Based                                       Cometeos being Planetoid Based

Gravity/Pressure being Force Based